Simulate how track conditions evolve during a race session
| Lap | Temp | Grip | Rubber | Phase | ΞGrip | Compound |
|---|---|---|---|---|---|---|
| Run a simulation to see data | ||||||
Run a simulation to get recommendations
Find the best laps to push for times based on grip threshold.
Track is green, minimal rubber. Grip is lowest. Focus on tire warm-up.
Rubber accumulating rapidly. Grip increasing. Good for qualifying prep.
Peak grip window. Push for best lap times here.
Track overheating or excessive rubber. Grip may decrease.